.MA Creative Design for Digital Cultures: Music Technology (2012, HKU)
.BA Composition & Sound Design For Adaptive Systems (2012, HKU)
.BA Communication & Multimedia Design (2008, Avans)
.rutgermuller.nl or rutmul.com
.- Music composition
- Sound design
- Live electronic music
- Music reviewing
Together with Harley Raine I run the unofficial community on making music with KORG Synths for Nintendo DS. Read / join at www.DS10Forum.com.
I write reviews of modern classical music for Bachtrack.com
Download my free public domain audio recordings (samples) at Freesound.org
Co-composer, musician and producer in this dreampop / trip-hop band together with Can Aydinoglu (guitar, synth, vocals), Nil Ipek Hulagu (vocals), Michael Vultoo (synth). We released our first Video Clip 'Tame The Memory' on the 28th of October 2012. This was a project by Vincent Perdijk, Lena van Heusden, Wendy Engelen and me. The EP is available on Spotify, iTunes, Bandcamp, Soundcloud, etc. It features remixes by Terugklap, Raadsel , Asterisms and Diskette Deluxe.
Synthesizer music with Michael Vultoo. First album 'Dream Stages' was released in Stedelijk Museum Amsterdam with VJ Rosa Menkman. Played in France, Germany and Netherlands. Listen / download at www.AuxPulse.com.
Experiments in contemporary classical and electronic music. Solo or with collaborators like Dianne Verdonk on cello. Listen / download tracks at SoundCloud or download a free album on Bandcamp.
Live dance music played on Nintendo DS. Toured in The Netherlands, Germany, United Kingdom, Macedonia, Japan and Hong-Kong. >>> Semi-Finalist Grote Prijs Van Nederland 2009. <<< Listen / download at Soundcloud.
My graduation project, currently in development. Combining electronic dance music and modern classical music.
Electronic music with 8-bit influences. Part of winning Global Game Jam 2011 team 'GlitchHiker'. Listen on SoundCloud and watch on Youtube and Vimeo.
Official demo tracks for KORG iPad iMS-20 and iPolysix available to listen and remix via SoundCloud. Check the Yloutube video for iPolysix - Submarine Drift.
.Technology Penetrates Tradition
Exchange project where we, Dutch Music/Technology students, flew to The Republic Of Macedonia to work with classical music students. Listen to the final concert in Ochrid.
.The Young Shaman Perspective
Experimental electro-acoustic band. Rietveld graduation project of Rubin Van Kooyk. Performed at STEIM and WEI. Watch on Vimeo.
SOUND / MUSIC FOR (INTERACTIVE) MEDIA
.Mini Babybell: Megajumper game
Music composition (8-bit style) for an iPhone / Android / Flash game 'Mini Babybell Megajumper' [Apple App Store link] with which kids could win a trampoline. Commissioned by De Monsters, details coming soon.
.Music composition to animation for KPN
I was involved as a composer in an animation project for Dutch telecom provider KPN. The two animators and I created a fluid audio/visual story. Unfortunately I can't show this one online, only offline on request.
.90 minute challenge: Shadow of the Colossus
During the computer game talk show Control Gamelab #6 two of my colleague composers and I participated in a 90 minute composing experiment/challenge. We were given a cut scene of the artistic game Shadow of the Colossus to compose new music for. Check out the results here on Youtube!
.Max Havelaar (Fair Trade): "Maak een verschil..."
Music composition (funk/electronic) for this animation by Ineke Goes about making a difference by buying one Fair Trade product a day.
.Cafe Noir (2 Hour Hyper Game Jam)
During the computer game talk show Control Gamelab #2 I teamed up with Super Crate Box makers Vlambeer and Roy Nathan de Groot to make a game in 2 hours. The audience chose the theme 'paranoia'. Listen, see and download here!
.OTIB: Shower system installation game
Commissioned by DPI animation house. Sound design for interactive installation (for Opleidings- en ontwikkelingsfonds voor het Technisch InstallatieBedrijf) to teach students about in-home water technologies. Video coming soon...
.FutureLand: Port of Rotterdam quiz
Sound design for quiz animations. Playable on a multi touch table at FutureLand. Commissioned by DPI animation house.
.La Vache qui rit: Spetter game
Music composition for an iPhone / Android / Flash game 'Spetter' where people could win inflatable swimming pools. Commissioned by De Monsters, see link to their site for details.
.Kids VS Goblins
Sound Design for OS X (iTunes link), iPad 2 and iPhone 4S (iTunes link) game Kids VS Goblins. Made by Stolen Couch Games, published by Crescent Moon Games. >>> Nominated for Dutch Game Awards 2012: Best Music and Audio Design! <<<
Adaptive sound design for large interactive installation that allows 15 people to simultaneously play around with sound and visual arts. Exhibited on Freemote Festival. Website www.alt30.nl online now. >>> We were nomimees for Spin Award 2012. <<<
Adaptive music for the game that died. I designed the audio system together with Jan Willem Nijman of Vlambeer fame. It was made in 48 hours for the Global Game Jam 2011, of which >>> we won the audience + jury awards. We also received an honorable mention at the Independent Game Festival 2012 and were nominees for the Control Industry Award 2011. <<<
Audio installation with speakers in public water. Made with Sander Haakman. Exhibited at two festivals in summer 2011. Watch on Youtube.
Sound Design for short film. See and listen at Vimeo. Directed by Aart Taminiau.
Made a composition for the beta version of Chime Multiplayer. Sounded a bit like this.
.Multitouch table Hogeschool van Rotterdam
Music composition for arcade and quiz games on the multitouch table in the entrance of Hogeschool van Rotterdam. Commissioned by DPI animation house.